QgsVector class
A class to represent a vector.
Contents
Currently no Z axis / 2.5D support is implemented.
Constructors, destructors, conversion operators
Public functions
- auto angle() const -> double
- Returns the angle of the vector in radians.
- auto angle(QgsVector v) const -> double
- Returns the angle between this vector and another vector in radians.
- auto crossProduct(QgsVector v) const -> double
- Returns the 2D cross product of this vector and another vector v.
- auto length() const -> double
- Returns the length of the vector.
- auto lengthSquared() const -> double
- Returns the length of the vector.
- auto normalized() const -> QgsVector
- Returns the vector's normalized (or "unit") vector (ie same angle but length of 1.0).
- auto operator!=(QgsVector other) const -> bool
- Inequality operator.
- auto operator*(double scalar) const -> QgsVector
- Returns a vector where the components have been multiplied by a scalar value.
- auto operator*(QgsVector v) const -> double
- Returns the dot product of two vectors, which is the sum of the x component of this vector multiplied by the x component of another vector plus the y component of this vector multiplied by the y component of another vector.
- auto operator+(QgsVector other) const -> QgsVector
- Adds another vector to this vector.
- auto operator+=(QgsVector other) -> QgsVector&
- Adds another vector to this vector in place.
- auto operator-() const -> QgsVector
- Swaps the sign of the x and y components of the vector.
- auto operator-(QgsVector other) const -> QgsVector
- Subtracts another vector to this vector.
- auto operator-=(QgsVector other) -> QgsVector&
- Subtracts another vector to this vector in place.
- auto operator/(double scalar) const -> QgsVector
- Returns a vector where the components have been divided by a scalar value.
- auto operator==(QgsVector other) const -> bool
- Equality operator.
- auto perpVector() const -> QgsVector
- Returns the perpendicular vector to this vector (rotated 90 degrees counter-clockwise)
- auto rotateBy(double rot) const -> QgsVector
- Rotates the vector by a specified angle.
- auto toString(int precision = 17) const -> QString
- Returns a string representation of the vector.
- auto x() const -> double
- Returns the vector's x-component.
- auto y() const -> double
- Returns the vector's y-component.
Function documentation
double QgsVector:: crossProduct(QgsVector v) const
Returns the 2D cross product of this vector and another vector v.
(This is sometimes referred to as a "perpendicular dot product", and equals x1 * y1 - y1 * x2).
double QgsVector:: length() const
Returns the length of the vector.
double QgsVector:: lengthSquared() const
Returns the length of the vector.
QgsVector QgsVector:: normalized() const
Returns the vector's normalized (or "unit") vector (ie same angle but length of 1.0).
Will throw a QgsException if called on a vector with length of 0.
QgsVector& QgsVector:: operator+=(QgsVector other)
Adds another vector to this vector in place.
QgsVector& QgsVector:: operator-=(QgsVector other)
Subtracts another vector to this vector in place.
QString QgsVector:: toString(int precision = 17) const
Returns a string representation of the vector.
Members will be truncated to the specified precision.
double QgsVector:: x() const
Returns the vector's x-component.
double QgsVector:: y() const
Returns the vector's y-component.