QgsPointLightSettings class

3 Definition of a point light in a 3D map scene

Total light at the distance D from a point light with intensity I is (I / TA) where TA is total attenuation which is calculated as (A_0 + A_1 * D + A_2 * D^2). The terms A_0, A_1 and A_2 stand for constant, linear and quadratic attenuation.

Constructors, destructors, conversion operators

QgsPointLightSettings() defaulted
Construct a point light with default values.

Public functions

auto color() const -> QColor
Returns color of the light.
auto constantAttenuation() const -> float
Returns constant attenuation (A_0)
auto intensity() const -> float
Returns intensity of the light.
auto linearAttenuation() const -> float
Returns linear attenuation (A_1)
auto position() const -> QgsVector3D
Returns position of the light (in 3D world coordinates)
auto quadraticAttenuation() const -> float
Returns quadratic attenuation (A_2)
void readXml(const QDomElement& elem)
Reads configuration from a DOM element previously written using writeXml()
void setColor(const QColor& color)
Sets color of the light.
void setConstantAttenuation(float value)
Sets constant attenuation (A_0)
void setIntensity(float intensity)
Sets intensity of the light.
void setLinearAttenuation(float value)
Sets linear attenuation (A_1)
void setPosition(const QgsVector3D& pos)
Sets position of the light (in 3D world coordinates)
void setQuadraticAttenuation(float value)
Sets quadratic attenuation (A_2)
auto writeXml(QDomDocument& doc) const -> QDomElement
Writes configuration to a new DOM element and returns it.