QuantizedMeshTerrainGenerator class
3 Terrain generator using downloaded terrain tiles using quantized mesh specification
Contents
- Reference
Base classes
- class QgsTerrainGenerator
- 3 Base class for generators of terrain.
Public functions
- auto extent() const -> QgsRectangle override
- extent of the terrain in terrain's CRS
- void quadTreeTileToBaseTile(int x, int y, int z, int& tx, int& ty, int& tz) const
- Converts tile coordinates (x,y,z) in our quadtree to tile coordinates of quantized mesh tree.
- void readXml(const QDomElement& elem) override
- Read terrain generator's configuration from XML.
- void setBaseTileFromExtent(const QgsRectangle& extentInTerrainCrs)
- Determines base tile from map extent.
-
auto type() const -> QgsTerrainGenerator::
Type override - What texture generator implementation is this.
- void writeXml(QDomElement& elem) const override
- Write terrain generator's configuration to XML.
Public variables
- int terrainBaseZ
- Coordinates of the base tile.