QgsTriangularMesh class
Triangular/Derived Mesh is mesh with vertices in map coordinates.
Contents
It creates spatial index for identification of a triangle that contains a particular point on the map.
Constructors, destructors, conversion operators
- QgsTriangularMesh() defaulted
- Ctor.
- ~QgsTriangularMesh() defaulted
- Dtor.
Public functions
- auto centroids() const -> const QVector<QgsMeshVertex>&
- Returns centroids of the native faces in map CRS.
- auto faceIndexesForRectangle(const QgsRectangle& rectangle) const -> QList<int>
- Finds indexes of triangles intersecting given bounding box It uses spatial indexing.
- auto faceIndexForPoint(const QgsPointXY& point) const -> int
- Finds index of triangle at given point It uses spatial indexing.
- auto triangles() const -> const QVector<QgsMeshFace>&
- Returns triangles.
- auto trianglesToNativeFaces() const -> const QVector<int>&
- Returns mapping between triangles and original faces.
- void update(QgsMesh* nativeMesh, QgsRenderContext* context)
- Constructs triangular mesh from layer's native mesh and context.
- auto vertices() const -> const QVector<QgsMeshVertex>&
- Returns vertices in map coordinate system.
Function documentation
QList<int> QgsTriangularMesh:: faceIndexesForRectangle(const QgsRectangle& rectangle) const
Finds indexes of triangles intersecting given bounding box It uses spatial indexing.
| Parameters | |
|---|---|
| rectangle | bounding box in map coordinate system |
| Returns | triangle indexes that intersect the rectangle |
int QgsTriangularMesh:: faceIndexForPoint(const QgsPointXY& point) const
Finds index of triangle at given point It uses spatial indexing.
| Parameters | |
|---|---|
| point | point in map coordinate system |
| Returns | triangle index that contains the given point, -1 if no such triangle exists |
void QgsTriangularMesh:: update(QgsMesh* nativeMesh,
QgsRenderContext* context)
Constructs triangular mesh from layer's native mesh and context.
| Parameters | |
|---|---|
| nativeMesh | QgsMesh to access native vertices and faces |
| context | Rendering context to estimate number of triagles to create for an face |
Populates spatial index.
const QVector<QgsMeshVertex>& QgsTriangularMesh:: vertices() const
Returns vertices in map coordinate system.
The list of consist of vertices from native mesh (0-N) and extra vertices needed to create triangles (N+1 - len)